AI Insights · Timothy · October 2021
Top 5 Gacha Games on Android in Poland for Q3 2021
Explore the performance of the top 5 Gacha games on the Android platform in Poland during the third quarter of 2021, featuring insights on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Gacha games in Poland on the Android platform showcased notable performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.
8 Ball Pool from Miniclip.com saw a consistent increase in weekly revenue, peaking at around $11.9K in the first week of September. Weekly downloads also rose steadily, reaching a high of approximately 13.9K in the last week of September. Meanwhile, weekly active users showed a growth trend, starting at 72K and ending the quarter at 82K.
Head Ball 2 - Online Soccer experienced a decline in both weekly downloads and active users over the quarter. Downloads dropped from 14.9K in late June to around 4.5K by the end of September. Active users followed a similar pattern, decreasing from about 97K to 50.7K. Revenue also saw a downward trend, starting at $2.9K and closing the quarter at approximately $2.1K.
Top War: Battle Game demonstrated stable revenue performance, with weekly earnings fluctuating between $17K and $20K. Downloads varied more significantly, peaking at around 8.6K in mid-July but dropping to approximately 4.3K by the end of the quarter. Active users showed a gradual decline, moving from 44.9K to 34.5K.
Golf Battle also from Miniclip.com, saw notable fluctuations in its weekly downloads, with a high of 8.5K in the last week of September. Revenue showed a gradual increase, starting at $389 and peaking at $661 in early September. Active users went up from 34K to 38K over the quarter.
Need for Speed™ No Limits by ELECTRONIC ARTS had a mixed performance, with weekly revenue peaking at around $4.9K in mid-September. Downloads fluctuated, reaching a high of about 8.5K in late June but ending the quarter at around 4.2K. Active users saw a decrease from 40K in late June to approximately 27.7K by the end of September.
For more detailed insights and data, visit Sensor Tower.